February 2022

Disclaimer

As a reminder, devblogs will be available only for Patreon patrons until the next game update. After which, every devblog posted prior to this update release date will be publicly posted, one by one, on the game’s website.

It seems that phone web browsers cannot properly read GIFs in some cases.

v0.4.0 and v0.4.0.1

I have been able to publish MMVS v0.4.0 and v0.4.01 since January 2022’s Devblog.

Since we were in a sort of “end of development” phase, I mostly did small bug fixes and additions without modifying major game features.

With the release of the game, I did not have time to work on the devblog and in the meantime I also moved. So I publish the Debblog of February now.

Localization

I imported the new localizations to the game. The game’s texts are now available in English, French, German, Greek, Italian, Russian, Spanish, and Polish. The incredible translation and text correction work has been made by volunteers. Many thanks to them! <3

Crush gameplay

I edited gameplay elements when Talas tries to crush a micro. It is now possible to preview the impact point before Talas’ foot hits the floor. This way, it will be easier for me to add several difficulty levels for future versions as the stomping speed – along with other parameters – are managed through game settings.

VR Spectator menu

I added options under the VR Spectator menu. We now can choose to hide or display the HUD, edit FoV, and change the game’s resolution.

These options also have an impact on the game’s performances.

VR Spectator

Wrist UI Draw options

I added options to customize a VR user’s interface and to make it less restrictive. It is now possible to change view distance, the UI’s size or even to disable it entirely.

Wrist UI MultiScale

Modeling and Interior

I modeled and finalized some items for v0.4’s release. I also fused some items together to reduce resource cost and optimize game performances.

Detail TexturesMerged ShadersShelfs

Environment

Following v0.4’s feedback, I added a teleportation room in order to quickly travel through rooms and to make respawning less frustrating.

Teleport Room

I will probably add, in a later version, an option to enable every teleportation spot available from the beginning.

Animation

I added several animations following feedback from Pre Alpha, like deposit Cobble on the ground without hurting him.

VFX

I completely reworked the VFX system for dirt when cleaning Talas’ talons. Now, FX shall only appear where cleaning is effective, and the sound won’t be the same depending on when one scrubs a clean or dirty surface.

Talas’ footprints will be more or less dirty depending on how dirty his talons are. I also worked on Talas’ shaders to have a better rendering on his feet laying flat on the ground.

Sole Flat On Glass